SEMESTA: Journal of Science Education and Teaching https://semesta.ppj.unp.ac.id/index.php/semesta Pendidikan IPA, FMIPA, UNP en-US SEMESTA: Journal of Science Education and Teaching 2599-1817 JUNIOR HIGH SCHOOL STUDENTS' PERCEPTIONS OF PROBLEM BASED LEARNING MODEL IN SCIENCE LEARNING https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/267 <p>Problem Based Learning (PBL) is a learning approach that is often used in education in recent years. The purpose of this article is to find out how junior high school students perceive PBL model in science class and the benefits of PBL model in science learning. To find data related to junior high school students' perceptions of problem-based learning models in science classes, the researcher conducted a systematic review of several relevant sources with a period from 2014 to 2023, following the principles of Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Based on the research results, it is known that the problem solving ability of students who learn using the PBL model is better than students who learn with conventional models. The results of this study prove PBL as an effective learning method for science compared to conventional teaching methods. PBL method is perceived to improve students' knowledge and communication skills. Based on several research results that have been conducted, it can be concluded that the PBL model has a positive impact on learning.</p> Febby Febriani Muhammad Azki Rani Oktavia Copyright (c) 2024 Febby Febriani, Muhammad Azki, Rani Oktavia http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 1 8 10.24036/semesta/vol7-iss1/267 THE EFFECT OF READING TO LEARN (R2L) MODEL ON SCIENCTIFIC LITERACY OF LIVING THINGS CLASSIFICATION LEARNING MATERIALS https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/276 <p>This study aims to determine the effect of R2L model on scienctific literacy competence of students on the classification of Living Things learning material. The type of this research is a quasi experiment with nonequivalent control group design. This research was conducted in the 7<sup>th</sup> grade of SMPN 7 Payakumbuh, West Sumatra. The sampling was taken by purposive sampling technique to get 32 students of class VII.I as experimental group and 23 students of class VII.II as control group. The instrument used is a test of science literacy questions as many as 16 questions with 3 forms of questions. The results showed that the use of the R2L model increase the science literacy competence of students. The important syntax in supporting the improvement of students' scientific literacy competence is at the detailed reading and note-making stages. This stage allows students to read the reading text attentively and find important words in the text.</p> Elmesa Putri Rani Oktavia Khairil Arif Arief Muttaqiin Copyright (c) 2024 Elmesa Putri, Rani Oktavia, Khairil Arif, Arief Muttaqiin http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 9 15 10.24036/semesta/vol7-iss1/276 UTILIZATION OF MOTION GRAPHICS–BASED LEARNING MEDIA TO SUPPORT INTEGRATED SCIENCE LEARNING IN INDONESIAN JUNIOR HIGH SCHOOL: LITERATURE REVIEW https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/259 <p>This study aims to determine the effect of using Motion Graphic Video-based science learning media as a supporting tool for science learning in junior high schools in Indonesia. This study uses the Systematic Literature Review method through analysis of the findings on 31 scientific articles found. The search for scientific articles is carried out through the google shcolar database with a publication range of 2010 to 2021. The technique of presenting research data is presented in the form of graphs and tables. The results showed that there was an effect of using motion graphic video media on the results and learning processes of students in the science class. The effect of using motion graphic video on the learning process can be seen in the indicators of learning interest, responsiveness, creativity, student enthusiasm, student activity, visual activity, speaking activity, listening activity, mental activity and emotional activity of students. In addition, it was found that there was an increase in student learning outcomes on indicators of cognitive abilities in the form of high-level thinking skills, scientific, critical and creative thinking, an increase in affective abilities in the form of collaborative abilities through the application of motion graphic video media. Motion graphic video media is effectively used as a tool to support science learning in junior high schools in Indonesia.</p> Kuntum Khaira Ummah Monica Prima Sari Arief Muttaqiin Hayatul Mardhiah Sepni Linda Dewi Dwipo Apriaminanda Habbieb Abdullah Febri Wahyuni Copyright (c) 2024 Kuntum Khaira Ummah, Monica Prima Sari, Arief Muttaqiin, Hayatul Mardhiah, Sepni Linda Dewi, Dwipo Apriaminanda, Habbieb Abdullah, Febri Wahyuni http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 16 27 10.24036/semesta/vol7-iss1/259 THE EFFECT OF PROBLEM-BASED LEARNING ASSISTED WITH PHET SIMULATION ON STUDENTS’ LEARNING OUTCOMES OF LIGHT AND OPTICAL DEVICES OPTICS TOPIC https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/277 <p>This research is based on the preliminary study conducted at SMPN 16 Padang which found that students' learning outcomes in science teaching are still considered suboptimal. This is indicated by several students' scores that have not yet met the Learning Outcome Completion Criteria of 80. This research aims to determine the effect of Problem-Based Learning (PBL) model assisted by PhET simulations on the learning outcomes of eighth-grade students at SMPN 16 Padang. The type of research is a quasi-experiment with a non-equivalent control group design. The population in this study is all the eighth-grade students of SMPN 16 Padang. Sample collection was conducted using purposive sampling techniques. Thus, the research samples were obtained from students in class VIII 2 and VIII 4. The research samples consisted of experimental class applying the Problem-Based Learning model assisted by PhET simulations and control class using the conventional learning model. Data collection was conducted through tests administered before (pretest) and after the treatment (posttest) on the experimental and control classes in the form of multiple-choice questions. The obtained data were analyzed using inferential statistical analysis, and the results of the two-sample t-test for the pre-test and N-gain were 0.002 for the pre-test significance and 0.000 for the N-Gain significance, which means <strong><em> </em></strong>was rejected or there was a significant difference between the two groups because the significance value (p) was less than 0.05. Thus, it can be concluded that there is a significant influence of the application of the PBL learning model assisted by PhET simulations on the learning outcomes of eighth-grade students in the subject of light and optical instruments.</p> Fathia Zahra Rani Oktavia Aulia Azhar Khairil Arif Monica Prima Sari Copyright (c) 2024 Fathia Zahra, Rani Oktavia, Aulia Azhar, Aulia Azhar, Khairil Arif, Monica Prima Sari http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 28 36 10.24036/semesta/vol7-iss1/277 LITERATURE STUDY: STUDENTS' CURIOSITY ABOUT STEM-PBL MODEL IN SCIENCE CLASSROOM https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/278 <p>Problem Based Learning (PBL) is a form of problem-based learning that is given to students to apply knowledge to issues or problems as a form of problem solving. Its integration with the STEM (Science, Technology, Engineering, and Mathematics) approach can train students to apply their knowledge in making designs as a form of problem solving related to the environment using technology. The purpose of writing this article is to find out the improvement, response and impact of students' curiosity by using the STEM-PBL learning model in science class. The method used is content analysis, with the principles of Preferred Reporting Items For Systematic Reviews and Meta Analysis (PRISMA). Based on the results of this study, it shows that students' curiosity towards STEM PBL in science classes shows significant results overall because the application of hands-on activities as a learning strategy is able to form various skills and provide positive results and even increase.</p> Dara Adinda Putri Fathia Zahra Copyright (c) 2024 Dara Adinda Putri, Fathia Zahra http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 37 46 10.24036/semesta/vol7-iss1/278 STUDENT’S PERCEPTION OF SCIEnNCE LEARNING CARRIED ONLINE OR OFFLINE https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/283 <p>This research aims to see the perceptions of SMP N 1 Sawahlunto students regarding science learning which is carried out directly and indirectly. The type of research used in this research was quantitative descriptive method. And sampling technique used in this research was the proportionate stratified random sampling. The sample in this study consisted of 60 students at SMP N 1 Sawahlunto, such as 30 student of 7<sup>th</sup> grade and 30 student of 8<sup>th</sup> grade. The data collection techniques using an instrument in the form of a questionnaire. The research result shows that online and offline science learning has its own advantages and disadvantages. Even though it is one solution when offline learning cannot be implemented, online learning has many inhibiting factors, like communication tools, internet access, and learning media. This research concluded that students of SMP N 1 Sawahlunto prefer learning carried out offline compared to online.</p> Afifah Nabilah Annisa Fitria Rahayu Copyright (c) 2024 Afifah Nabilah, Annisa Fitria Rahayu http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 47 54 10.24036/semesta/vol7-iss1/283 ANALYSIS OF STUDENTS’ RESPONSES TO GAME-BASED LEARNING METHODS ON MOTION AND FORCE TOPIC https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/304 <p>The purpose of this research is to find out whether the game based learning method presented can be well received or not by students. Respondents in this study were 30 seventh grade students. The data collection technique used in this study was a student response questionnaire. The results of the data obtained and analyzed qualitatively descriptive and assisted by Microsoft Excel application on Windows. Based on the results of the student response questionnaire to the Game Based Learning learning method, the average percentage is 88% and is in the very good category. So it can be concluded that game based learning method gets a very good response from students.</p> Dina Rizkia Putri Copyright (c) 2024 Dina Rizkia Putri http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 55 61 10.24036/semesta/vol7-iss1/304 THE DEVELOPMENT OF PROJECT BASED LEARNING E-MODULE ABOUT STRUCTURE AND FUNCTION OF LIVING CREATURES TOPIC https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/305 <p>The general background of this research is the limited teaching materials equipped with project-based learning assessment instruments as recommended in Kurikulum Merdeka. The purpose of this research is to produce a Project Based Learning (PjBL) based e-module on the structure and function of living creatures topic that is valid, practical and effective.The type of research used is Research and Development (R&amp;D) with 4-D model’s consisting of the stages of defining, designing, developing and disseminating. However, this research was only untill the development stage due to time constraints. The research instruments consist of teacher questionnaires, student questionnaires, validity test questionnaires, practicality test questionnaires, and effectiveness test questionnaires. The data obtained was analyzed using a formula to analyze the results of validity, practicality and effectiveness tests. The research results show that the PjBL-based e-module developed is valid with an average 88%. The level of practicality is practical with an average 88%. The level of effectiveness is effective which is 84% ​​on average. Based on the research results, it can be concluded that the PjBL-based science learning e-module on the material Structure and Function of the Body of Living Creatures meets the valid, practical and effective categories.</p> Friscilia Monica Rahmah Evita Putri Azza Nuzullah Putri Khairil Arif Copyright (c) 2024 Friscilia Monica, Rahmah Evita Putri, Azza Nuzullah Putri, Khairil Arif http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 62 67 10.24036/semesta/vol7-iss1/305 NEED ANALYSIS FOR PROBLEM BASED LEARNING E-COMIC ON EARTH AND SOLAR SYSTEM TOPIC https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/310 <p>The aim of this study was to analyse the need for the development of science e-comic as learning media on earth and solar system topic. This research was conducted in 3 junior high schools in Sutera sub-district, based on the results of observations it is known that the school applies the kurikulum merdeka, and uses lecture and discussion methods in the learning process. However, there are obstacles that must be faced by teachers, namely the current package books/printed books are quite limited, so students have enough difficulty if they want to repeat learning material at home. This type of research is Research and Development (R&amp;D) using the 4-D development model. This research instrument consists of a validation questionnaire, a practicality questionnaire, and an effectiveness questionnaire. The data obtained were analyzed using a formula to analyze the results of the validity test, practicality test, and effectiveness test. Based on the above problems, researchers found the right and appropriate media to be developed and can be used easily by students and teachers, namely problem-based science e-comic learning media on earth and solar system material.</p> Giska Harmelani Azza Nuzullah Putri Rahmah Evita Putri Aulia Azhar Rani Oktavia Copyright (c) 2024 Giska Harmelani, Azza Nuzullah Putri, Rahmah Evita Putri, Aulia Azhar, Rani Oktavia http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 68 75 10.24036/semesta/vol7-iss1/310 THE INFLUENCE OF DIGITAL COMICS ON STUDENTS’ LEARNING OUTCOMES https://semesta.ppj.unp.ac.id/index.php/semesta/article/view/438 <p>This study aims to determine whether or not there is an influence of digital comics on the science learning outcomes of fifth grade elementary school students on single substance and mixed substance material. The research method used was quantitative with true experimental and was designed using a Pretest-Posttest Control Group Design research design. The sample size for the research was 58 students who were divided into 2 groups, namely class V.A, which had 29 students as the experimental class and class V.B, which had 29 students as the control class. levence statistics, hypothesis testing using the t-test stated that both classes showed an rcount7.588 &gt;ttable 1.672and the sig (2-tailed) value shows 0.000 &lt; 0,05of So it can be concluded that Ha is accepted. Based on this research data, it can be proven that there is an influence of digital comics on the science learning outcomes of fifth grade elementary school students in single substance and mixed substance materials.</p> Reka Aprianti M Taheri Akhbar Susanti Faipri Selegi Copyright (c) 2024 reka aprianti aprianti, M Taheri Akhbar, Susanti Faipri Selegi http://creativecommons.org/licenses/by/4.0 2024-11-11 2024-11-11 7 1 76 82 10.24036/semesta/vol7-iss1/438